Single-player campaigns follow actual historical wars and events.
They were a semi-nomadic and semi-militarized people, who, while under the nominal suzerainty of various Eastern European states at the time, were allowed a great degree of self-governance in exchange for military service. Players choose to lead one of 16 civilizations to glory, each nation with its own distinct set of assets and liabilities. The Cossacks are a predominantly East Slavic Orthodox Christian people group originating in the steppes of Ukraine.
Considerable effort was also devoted to historical accuracy, as the game features substantial background information to supply context and perhaps even enlighten its participants. Some of the title's larger maps measure 36 x 36 game screens and the engine is designed to allow up to 8,000 units to battle at the same time. One of the most highly touted aspects of Cossacks: European Wars is the game's ability to stage and play out large-scale conflicts. If there's not enough food or money at the empire's disposal, a whole platoon may starve or even revolt. Therefore, it is not enough to simply raise the assets needed to conscript an infantry the player must maintain a vital economy to support his or her soldiers as they continue to serve. Another difference is that units in Cossacks draw resources as long as they serve the player's empire. One innovation introduced by this game is a factor that makes certain structures increasingly expensive as more of them are produced, for example thus discouraging the player from filling his or her land with one certain type of defensive building. Although this basic formula is found in many existing strategy games, Cossacks: European Wars employs subtle nuances that are designed to make its gameplay a unique experience. Players need to manage several different kinds of resources to build stable economies and militaries that rely on diversity to balance the particular strengths and weaknesses of individual buildings and unit types. As in the extremely popular Age of Empires or the contemporarily released Fate of the Dragon, Cossacks is set in a historically accurate past, in this case featuring civilizations and technologies based on those of the European Renaissance. At first glance, Cossacks: European Wars looks similar to other successful "third generation" 2D real time strategy games.The game system is arranged to reduce per-unit control and resource micromanagement, and to turn to global goals of powerful economy formation, science development, the capturing of new lands, and defending borders. This is a great new demo of this historical game based on events of the XVI-XVIII centuries in Europe.
One can carry out lingering city sieges, wage guerilla wars, capture commanding heights and arrange ambushes, deploy landing forces on enemy shores, and conduct sea battles. Thus, England is the mightiest sea power, Austria has powerful light and heavy cavalry, and Cossacks are the pride of the Ukrainian army.īattles of up to 8,000 units may be conducted on single or network game maps. In addition to that the internet play and community features were greatly improved allowing players to check out each. Summary: The focus of this expansion to 'Cossacks: European Wars' is on an improved and more dynamic single player mode with adjustable difficulty. Each has its own original graphics, economic and technical development peculiarities, military advantages and drawbacks, and unique units and technologies, providing vast choices of tactics and strategy in war against any enemy. Generally favorable reviews based on 67 Ratings. There are 16 nations or regions in Cossacks: Algeria, Austria, England, France, the Netherlands, Piemonte, Poland, Portugal, Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine, and Venice. About This Game Cossacks: European Wars is a historical real-time strategy based on events of the 16th through the 18th centuries in Europe, when nations and states were created and demolished, and wars shed seas of blood.